Have a retouching or video project but don't know where to start? First thing is to find a trusted media partner. The right partner will work with you to understand your needs, regardless of your experience with these types of projects. However, it always helpful to have the language to describe exactly what you are looking for.
Here are some common terms used in regards to multimedia services:
| A | B | C | D | F | G | H | M | N | O | P | R | S | V | W | Z |
Additional Post Effects
Any effects applied after the render is composited i.e. lens flares, camera distortion
Ambient Occlusion
A pass that pertains to contact shadows i.e. darkening at the seams where edges meet
Animation
The process of creating movement for the images.
Architectural Visualization
Processed based on architectural instruction and pre-determined building plans. This process combines CGI rendering with CAD plans/architecture plans.
BE Lens
Programable digital signage for multiple environments
CGI
(Computer-Generated Imagery) this process uses computer graphics to create something that does not exist in the "real world"
Color Correction/Color Grading
Adjusting hues & tones during post production period for images and between video clips
Contract Proofing
Crypto matte
A pass that separates out elements into flat color for easy masking
Depth
Refers to adjusting the volume of elements during the render process
Diffuse
The base color/texture to which all lighting and shading is applied on top of
Fresnel
A pass that creates a falloff in relation to angle of incidence of the camera
Global Illumination
Indirect lighting/bounce light
Holowall
Motion video and imagery mapped on to transparent structures
Match Move
Tracking a live action plate to generate a 3d camera with the same movement so CG assets can be married seamlessly
Matte ID
Isolates objects for compositing
Mechanical Production
Logical arrangement of components of an advertisement to strictly follow specification of a publication, magazine, outdoor or indoor billboard or screen space
Normals
A 2D pass to simulate 3D space in post production
OOH
(Out of home) refers to large format printing preparation a.k.a. billboard printing.
Pipeline
- Step 1- Modeling/Wireframe Creation 1a- Rigging for animation (situational and on a per project basis)
- 1b – Animation (situational and on a per project basis)
- Step 2-Creating/Applying Lighting, Surface details, Material Attributes, and Textures
- Step 3: Rendering – Broken out into multiple passes for post production control
Prototyping
Using CGI to build new models digitally while utilizing specs/colors/textures that stay true to the brand
Real Time Asset
An asset that is displayed in a real time engine akin to a video game, does not reflect the properties of a final rendered image, but a very good approximation that can be viewed in 360
Reflectivity
Reflection and shadows during the rendering process
Rendering & Compositing
Images are written out of the render engine and broken into multiple phases for post production control
Retouching & Compositing
Altering and changing photographed subject in order to achieve the best possible outcome for final presentation; may include combining multiple shots, correcting color, skin tones and removing defects, scratches etc.
Rigging for Animation
(Situational and on a per project basis) creating control over a digital model, so the image can be moved and repositioned
Scene Change
Choosing CGI when you'd like to manipulate an environment
Simulation
The creation of a digital asset based on the application of simulated effects, i.e., gravity, wind, external forces, interactions, collisions, shattering. Can include and is not limited to liquids, chocolates, broking objects, clouds, etc.
Specular
Reflective elements during the rendering process
VFX
(Visual Effects) the process where images that do not exist are created, using CGI, for a video; VFX can include the incorporation of live-action videography
Wide Frame
Refers to a complete model inside a 3D space
ZBrush
Digital sculpting tool, used for 2D & 3D modeling
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